HP 0Score 0Bomb 0Power 1Stage 1-1
Info

Choose Your Ship

Pick a fighter before launch.

Space Shooter

Pilot your ship through waves of enemy robots in this retro-style space shooter. Your ship fires automatically — focus on dodging enemy fire and staying alive as the waves intensify.

Each hit costs one HP. You start with 6, plus a brief moment of invulnerability after every hit, so keep weaving through the chaos and rack up your score before they bring you down.

Violet crates upgrade your gun, one level at a time, from a single bolt up to a five-way spread that fires faster than anything the ship launched with. The catch: take a single hit and the gun drops all the way back to level 1. A clean run is worth far more than a lucky one.


How to Play


About This Game

Space Shooter is a classic shoot-em-up (shmup) that captures the feel of 1980s arcade cabinets — waves of enemies, a lone hero ship, and a score that keeps climbing. The auto-fire mechanic strips away button mashing so you can focus entirely on movement and positioning.


Why We Built It

We wanted a one-handed game that felt immediately satisfying on a phone screen. Auto-fire was the key design decision: instead of tapping to shoot and dodge at the same time, all your attention goes into weaving through enemy patterns. It makes the game accessible to newcomers while still rewarding skilled movement.


How It Works

The game runs on an HTML5 Canvas loop at 60 frames per second. Enemy robots spawn from the right edge at a fixed interval and fly toward the player. Your ship fires on its own on a cooldown: level 1 sends a single bolt every 10 frames, and each violet crate adds a barrel and shortens the cooldown, ending at a five-way spread every 6 frames. Collision detection uses bounding-box checks between the bullet rectangles and enemy hitboxes. Each wave that passes increases the spawn rate slightly, creating a natural difficulty ramp without any explicit level system.

Stage 1 plays out across five backdrops — Base Obliteration, Enemy Swarm & Rescue, Research Data Breach, Hangar Discovery, and Capital Ship Escape. Each one scrolls past from its foot to its head, and then a boss walks in and holds the line: the backdrop stops dead until you bring it down. Every boss cycles a different set of fire patterns — spreads, rings, aimed bursts, drifting spirals, and walls with a single gap to slip through.


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