Burst Tap Score 0 Best 0 Time 30
Info

Burst Tap

Thirty seconds, one button, and a score that climbs only as fast as you do. Every tap is a point, and every tenth tap detonates a Bonus worth five more, so the rhythm you settle into matters as much as raw speed. The clock starts on your first tap and your best round is kept between visits.


How to Play


About This Game

Burst Tap is a thirty-second sprint, and that is the whole of it. There is no level to unlock, no upgrade to buy and nothing to read before you start — you press the button and the clock is already running. What turns it from button-mashing into a game is the Bonus: every tenth tap is worth six points instead of one, which means a round is not simply a count of how fast your finger moves. Land on the tenth and you bank the multiplier; stumble a beat before it and you spend two taps getting back to it.

A round is short enough to fit between two other things and long enough that pacing shows up in the score. Most people find their first few attempts fall well short of the ones that come after, once the tenth-tap rhythm stops being something they have to count.


Why We Built It

Every other game on the arcade asks for at least a minute or two before it makes sense. We wanted one that a visitor could finish before deciding whether to stay — something with a real ending, a real score and a reason to press Restart, that still fits in the time it takes a page to feel worth staying on. Thirty seconds turned out to be the number: long enough for the bonus rhythm to emerge, short enough that a second attempt costs nothing.

The particle burst came first, honestly. It was satisfying enough on its own that the rest of the game was built to give it something to celebrate.


How It Works

The first tap starts a one-second interval that counts the clock down and ends the round at zero, after which the button stops scoring until Restart resets it. Each tap adds a point and checks whether the tap count is a multiple of ten; when it is, five more are added and the button's label flips to Bonus for that press. The burst spawns eighteen elements at the tap coordinates, each given a random angle, distance, colour, shape and spin through CSS custom properties, animated outward by a keyframe and removed when the animation ends. The best score is written to localStorage inside a try/catch, so private windows and blocked storage lose the record rather than the game. Locale detection reads navigator.languages and maps the first matching prefix to one of fifteen supported languages.


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